TORQ: Operator Manual
TORQ: Operator Manual
TORQ: Operator Manual
TORQ: Operator Manual
TORQ: Operator Manual
TORQ: Operator Manual
TORQ: Operator Manual
Good Luck Press

TORQ: Operator Manual

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TORQ is a post-apocalyptic car-PG for 2-5 players, half road warrior tactics, half freeform roleplaying. In TORQ, you are a driver: a traveller with special talents who ventures from community-to-community to help in anyway they can.

TORQ: Operator Manual is a 100-page, 8.5” x 5.5” full-color perfectbound book with photography, illustrations, and all the rules needed to play. Every edition comes with a digital print-and-play kit.
Licensed to go anywhere, with the grit to handle anything. There's gas in the tank, an X on the map, and miles of blacktop ahead. Race along the open road, collect the pieces of a changed world, and build something new together. Let's hit the road.

TORQ is a blend of two games, interconnected:

  • Road, a quick tactical game where players drive through a hostile world using a playmat: a modular grid representing the many highways, mountain passes, wide-open canyons, and city streets of TORQ. Powered by a unique tactical system, drivers dodge obstacles, investigate oddities, and thrash those who stand against them.
  • Reststop, a character-focused roleplaying game where drivers visit communities, bringing their special talents to those who need it. The reststop is a low-stakes, chill hangout portion of the game where players inhabit different characters in each community, playing scenes and building the world together.


              

    TORQ’s world exists after a global change. Is that a disaster, an apocalypse, a choice? Create and play vignettes of this weirded-world, a world where people and communities strike a truce with the hostile environment, surviving and thriving in a post-anthropocene world. TORQ’s world is more humanistic than its post-apocalyptic predecessors: this is not a game for prepper-power fantasy, gun nut brinksmanship, or a rehash of feudalism. TORQ’s world is one of many communities living independently and together, tied together by the driver’s who make it from point A to point B, mutual aid, and the weird world.

    In your game of TORQ, create that world and those places, inhabit the people finding connection and joy in a different world.



    Writing by Will Jobst
    Illustration by Gabriel Reis
    Photography by Ben Garbow
    Design by Will Jobst
    Editing by Seb Pines



    TORQ is done, but there's a lot of road left. Here's what to look forward to for the future of TORQ. Objects in mirror are closer than they appear:

    • Plaintext version of TORQ
    • Online playkit release 
    • CAARD version of TORQ
    • TORQ Jam
    • Free, digital release of introductory adventure HALF-HARDCORE 
    • Digital release of CAVALCADE, a series of extra classes and reststops, as made available through the generosity of TORQ F1 backers 
    • and more!